![]() ![]() The Edit Terrain menu is where you adjust the terrain height, there are a few options, like Smooth, and level height, you will see how they work! You can save just the heighmap from this menu, but I recommend getting used to saving your map from the save/load menu. There is an overall adjust slider and button which will change the strength of everything on that layer. There are 17 built in textures, you select which layer with the Splat Layer button. The Show Cube button will make a cube appear that displays the currently selected color. You can use the color picker, adjust the sliders, or enter the hex code. There are a few options here, RGBA, HSV, B/W color modes. The Painting Memu is straight forward, press the paint button to paint. Set the power slider to some amount, and push the buttons. Position Scale menu adjusts the maps position, and scale obviously. It will take some experimenting to get the level correct. There is a skirt cutoff slider, and buttons, it will make all the terrain below the slider level go away, so that your island blends into the water. The Holes menu has all the tools to cut holes in your map. Setting everything perfectly is not easy, I suggest opening the texture in an editing app like photoshop, and adjusting/removing things there. Rotation is an issue, so each object is there 4 times, set to 0, 90, 180, and 270 degrees, in that order, I did not include different pictures for the different angles to keep the file size down. ![]() The Trees Menu has Pine Trees, and some gameobjects like runways, hangars, houses. You can also import, and export heightmaps. There is a slider that sets how strong that texture is applied, you can actually set it negative, and subtract a texture. You can import a splat texture to the paint layers that will be applied to the entire map, put the texture in the IsladData folder. Type in the name and hit load, once it is loaded, press save to save it as the loaded map. The name that is saved there is the map that will load on start. Type your map name into the Map Name slot, and save it. The save/load menu has a few things that may need explained. Idk why I put the rest of this in reversed order. There are a lot of things going on here, play around with it, you will figure it out. They can be shared by simply giving the folder full of textures. Thanks for your understanding.All of the map data is saved as textures into folders in the "IsladData" folder, which is in the SimplePlanes folder. I also have no means of testing or correcting problems that may exist in the Android editions. Unfortunately I cannot generate other versions. Regarding the Android edition, I think it is compatible with version 1.8.Create a hostile zone for combat operations.Insert cities, towns and buildings all over the map.9 - The mod is released, featuring the first Wyndham Island.A hospital in Wyndham has been included, with a heliport. Buildings have been rescaled to make the proportions more correct. 7 - The second island on the map is published.There are still some islands and lands to be done and included, if everything works well and the game experience you tell me is good, we can generate a great mod for the entire community. Later, in successive versions I will include buildings, towns, cities, roads, enemy areas, fleets of ships, etc. This huge work was not working properly in the game, therefore, I have chosen to create a gigantic map, an archipelago of 24 islands that can be visited on VFR flights. Note that in the previous edition I created each building and object, even the traffic lights, with many textures, for which I have not yet found an optimal configuration. This has been due to the low FPS performance problems of the mod, caused by the buildings and cities that were being created on the islands. In this version of the Aeroclub, the entire mod has been completely redefined.
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